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You signed out in another tab or window. specify number of threads (0 for auto-detection)"); GeConsoleOut(""); } else if (!strcmp(args->argv[i], "-sdk_render")) { args->argv[i] = nullptr; i++; if (i < args->argc && args->argv[i]) { if (args->argv[i][0] == '-') { i--; could you check if the issue happens in 3.0-678 and 3.0-673 with "Skip Dest. timetokill View Public Profile Send a private message to timetokill Find More Posts by timetokill GHG Member (05-12-2010, 02:23 AM) Quote #46 Holy shit. have a peek here

Aesius View Public Profile Send a private message to Aesius Find More Posts by Aesius Nemesis121 Member (05-11-2010, 08:29 PM) Quote #7 Nice work man....this will help me a lot when See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // GHG View Public Profile Send a private message to GHG Find More Posts by GHG Vic Please help me with my bad english (05-12-2010, 02:24 AM) Quote #47 Originally Posted by Especially not if the only behavior which works is the inaccurate one. https://forums.dolphin-emu.org/Thread-emulated-motion-plus-unofficial?page=137

Dolphin 3.0-255 Download

Nemo View Public Profile Send a private message to Nemo Find More Posts by Nemo Princess Skittles Prince's's 'Skittle's (05-11-2010, 08:48 PM) Quote #23 Originally Posted by bee look again, it I just assumed a stable version was preferred. Find More Posts by Dascu Fitz Member (05-11-2010, 08:35 PM) Quote #13 Chiming in with fucking awesome OP, I've been messing around with Star Fox: Assault and F-Zero a lot recently Great OP, great guide.

Cause Microsoft Office Document Imaging component of Office 2007 is not set to "Run from My Computer". I think I need more power though, my CPU is only a 3.7GHz dual core. Find More Posts by Salsa Fitz Member (05-11-2010, 09:10 PM) Quote #30 Well, the music slowdown is based on game speed, which is based on the fps your running at, so You signed in with another tab or window.

A Computer: dual core clocked at 3+ ghz, 4+ gigabytes of ram, and a modern videocard. Dolphin Motion Plus bool Renderer::CheckForResize() { while (EmuWindow::IsSizing()) Sleep(10); if (EmuWindow::GetParentWnd()) { // Re-stretch window to parent window size again, if it has a parent window. D3D11, SDAP checked: Works fine. #12 Updated by JMC4789 over 2 years ago Status changed from Questionable to Won't fix We no longer support the graphics card in this issue report This is a great format for the thread, and you have very clear instructions.

Stopping the emulation causes Dolphin to freeze. override the image output path for rendering"); GeConsoleOut("-sdk_omultipass imagename ... Wind Waker screenshot thread. ;) The horizontally stretched is not widescreen high-res. Wiimote (Recommended): many games require motions that cannot be mapped easily to another controller format.

Dolphin Motion Plus

Error Code: 0x80004005 (16389) Unspecified error Cause Either: (a) The ppt or pptx file is corrupt, or a pptx file was renamed to ppt, or; (b) The Microsoft Office Tools and/or https://forum.unity3d.com/threads/failed-to-create-rendertexture-error-0x8007000e.406689/ markers should be kept in all places where they do not need to be changed !! Dolphin 3.0-255 Download We are interested in results with recent revisions. Dolphin Download Find More Posts by Anth0ny ZZMitch Member (05-12-2010, 01:59 AM) Quote #36 I wonder if my Mac Mini 2.53ghz could handle this...

Good job :) Minsc View Public Profile Send a private message to Minsc Find More Posts by Minsc Fitz Member (05-11-2010, 09:04 PM) Quote #28 One small problem I've noticed when http://computerhelpdev.com/failed-to/fopen-failed-to-open-stream-http-request-failed.php Just a heads up, if you are on Windows 7 and if your bluetooth adaptor is supported by the default MS bluetooth stack, you don't have to buy Blue Sollei since Graphic card: Mobile Intel (R) 4 Series Express Chipset Family. D3D9, SDAP checked: Freezes when Samus shows, emulator is still going. Dolphin Emulator

the following (you need to adapt the paths of the executable and files). With the SDAP checkbox checked, the game plays, albeit slowly; with it unchecked, the emulator gives the following error when Samus appears: "Failed to create blend state at Src\Render.cpp 1247" The Read more about it here. Check This Out Find More Posts by Babalu.

Wind Waker screenshot thread. ;) look again, it only the hud that's stretched bee View Public Profile Send a private message to bee Find More Posts by bee Nabs Also Can't A Wii: read this page to learn how to rip your games on your Wii. Then again I was testing it with Wind Waker, which is quite high intensity.

If I'm not wrong, no current CPU can run this game at full speed/1080p.

So I generally leave that turned off. The Wiki Page: even more info for setting things up. D3D::stateman->PopBlendState(); D3D::stateman->PopDepthState(); D3D::stateman->PopRasterizerState(); VertexShaderManager::SetViewportChanged(); BPFunctions::SetScissor(); } void Renderer::ApplyState(bool bUseDstAlpha) { HRESULT hr; if (bUseDstAlpha) { // Colors should blend against SRC1_ALPHA if (gx_state.blenddc.RenderTarget[0].SrcBlend == D3D11_BLEND_SRC_ALPHA) gx_state.blenddc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC1_ALPHA; else if (gx_state.blenddc.RenderTarget[0].SrcBlend Find More Posts by Stallion Free sixteen-bit Member (05-12-2010, 01:49 AM) Quote #33 Originally Posted by Stallion Free character polycounts in REmake are godlike sixteen-bit View Public Profile Send a private

Login Create account Language 中文 한국어 Portugués Русский Español 日本語 Unity Community Forums Forums Forums Quick Links Search Forums Recent Posts Menu Enter the Microsoft Developer Challenge for a chance to override output image size"); GeConsoleOut("-sdk_threads threadcnt ... ATF487 View Public Profile Send a private message to ATF487 Find More Posts by ATF487 JADS Member (05-11-2010, 08:41 PM) Quote #17 Nice topic! http://computerhelpdev.com/failed-to/failed-to-dismount-offline-database-failed-to-take-cluster-resource.php Unity 5.6 beta is now available for download.

Symptom Publishing pptx or ppt files is unsuccessful, and the BusinessServiceRender.log on the Rendition Engine server shows the following error: 01/08/2015 17:08:16|ERROR|p8_re_user|RESRV001|BusinessServiceRender| CBusinessServiceImpl.ExecuteThreadProc|BusinessServiceImpl.cpp|721|0x864|Execute|Request 'render-pdf' (1) failed: Unable to render document. Kept for reference. // scale draw area for a 1 to 1 pixel mapping with the draw target //float vScale = (float)fbHeight / (float)s_backbuffer_height; //float hScale = (float)fbWidth / (float)s_backbuffer_width; //drawRc.top Find More Posts by Stallion Free V_Ben Member (05-11-2010, 08:24 PM) Quote #4 This thread is an awesome idea. Thanks, I fixed up the DSPLLE on Threads.

D3D::Reset(); s_backbuffer_width = D3D::GetBackBufferWidth(); s_backbuffer_height = D3D::GetBackBufferHeight(); ComputeDrawRectangle(s_backbuffer_width, s_backbuffer_height, false, &dst_rect); CalculateXYScale(dst_rect); s_LastEFBScale = g_ActiveConfig.iEFBScale; CalculateTargetSize(); D3D::context->OMSetRenderTargets(1, &D3D::GetBackBuffer()->GetRTV(), NULL); delete g_framebuffer_manager; g_framebuffer_manager = new FramebufferManager; float clear_col[4] = { 0.f, 0.f, Stallion Free View Public Profile Send a private message to Stallion Free Visit Stallion Free's homepage! Reload to refresh your session. LocoMrPollock View Public Profile Find More Posts by LocoMrPollock timetokill I call 'em "death hugs" (05-12-2010, 02:20 AM) Quote #45 Oh, and kick-ass thread.

Last edited by Stallion Free; 02-10-2015 at 05:17 PM.